

Ammunition is there for things that are special ammo. You currently can’t actively ready an action, but you can select which one of your reactions can trigger during the enemy turn. Extra attack will work like in 5e (though a bit less limiting). We don’t have grappling, but we have shoving. Will grappling be a battle mechanic? Can you ready an action such as an attack or spell? Will Extra Attack work the same way it does in 5e? Can you set spells (especially cantrips) to auto-cast every turn? Will ammunition and spell component mechanics be present? Along those same lines, you have touted emulating the degree of player freedom offered in table top D&D, but there are a few core battle mechanics that have not been shown off. a wizard would disable their Attack of Opportunity but enable their Shield spell, which will be cast automatically whenever the wizard is targeted by an attack or Magic Missile spell.Ģ. The players will be able to control which reactions they want to enable in anticipation of enemy actions.

While it’s not going to be in EA immediately, the features and mechanics that allow a character to perform an action as a reaction will trigger automatically. Are you making changes to the 5e reaction rules, and if so, how are you implementing these crucial features/spells? A lot of classes have features that revolve around them, there are a ton of really important spells that are reactions (shield, counterspell, absorb elements, etc.). Reactions are a really important part of D&D 5e. With any luck, we will get some answers.īut whatever happens, please display decency and composure in your dealings with Larian and each other.ĮDIT: Swen himself responded to all of the questions.ġ. I have submitted a collection of questions gathered from users here over the past week. We're looking forward to talking to you during Early Access! Thank you Reddit for all the questions and thank you for all of the organization on your side, it really helped us to answer these questions concisely. We will start answering your questions at 11am PT/2pm ET/6pm GMT and we'll be around for about 2 hours.Ĭheck out our website at and follow us on socials at, ,, , and.
#Baldurs gate 3 reddit verification
u/Larian_Swen (Founder & Creative Director) /u/Larian_David (Producer) /u/Larian_NickP (Lead Systems Designer) /u/Larian_Adam (Senior Writer) /u/Larian_Jan (Writing Director)įor verification here is me tweeting about the AMA: I'm sure you have loads of questions, and since we're about to embark on an epic adventure together into Early Access, what better time than now to sit down and talk.

#Baldurs gate 3 reddit full
You can check out that full post on the Baldur's Gate 3 website.Baldur's Gate 3 was a secret for a long while, and we were super excited to finally show it to you at PAX East. But internally, kinetic energy has propelled us forward with new systems, pipelines, and people who when not playing D&D were all helping us to put together what you saw at PAX East, 2020. We were quiet since the announcement just before E3 of the previous year. Funded entirely by yourselves who dived so eagerly into Divinity: Original Sin 2. Mark your calendar! This time tomorrow we will be answering all of your BG3 questions at ! /UK2oKQJEuOĪdditionally, the team recently released more information on their website regarding the reveal at PAX East, as well as giving more detail on how the team has evolved since launching their successful RPG, Divinity: Original Sin 2 back in 2017.īetween 2017 and the announcement of BG3 we’ve grown to 250 people + we have over 100 outsourcers working on this. The developers will be on hand to answer any questions on Reddit during the AMA, though how long they will be on hand isn't disclosed. The AMA will be taking place at 11am Pacific, 2PM Eastern over at / r/IAmA.
